08-31-2022, 11:41 AM
(This post was last modified: 08-31-2022, 11:54 AM by Bҽʅʅα*:・゚✧.)
(08-31-2022, 10:58 AM)Luke Sisca Wrote: So i assume by crypt you mean that area you spawn at...? if so that seems hella small especially given the size of the fort you're wanting Sentinels to have. Also the map it self just feels so much more idk barren even if you put a bunch of props -making more lag- i feel this map isn't really good. Just label the lumber yard as a no NLR PVP area and call it good imo. If your set on this map however I feel the tree house area could have multiple things placed in it for splitting the neutrals and void area up. Hell even a little cove with some burnt trees to make it "evil" looking would prob work fine. best way to look at it is if you were to try to gather say 8 void for an event in THAT area what would be a good amount of space for you to be able to set it up effectively.
Where you spawn would not be the void area*, seeing as Ryte didn't include images I will, and I'll put my thoughts in too ^-^
Class Campus: I think this campus offers a lot more than firelink_medieval does currently, offering a church (which could be used for Assembly), a sawmill for whatever, and a lot of open space which can be used openly for GMs like myself for a multitude of different things, think of it like how the courtyard was back on the old server. With a few benches and chairs like what was done on the current map the buildings could feel a lot more full and be suited to classroom use.
The Void Area/"Crypt" :This is how big the void area would be really, by going down some stairs in the main world the map seamlessly teleports you between these two areas and you can barely tell, it's pretty impressive. This area also features a Void like pit which you can throw people into and they die, (See here: [Image: https://i.imgur.com/aJjhWKM.jpg]
[Void Exterior here: [Image: https://i.imgur.com/YNxP3pJ.jpg]
Neutral Zone: I think this fits perfectly with the neutral class, with the trees surrounding and it being a treehouse, not much more to be said, I think it'd work just like the dark forest would, which can be told by the change in tree type.
The Sentinel Zone doesn't look the most appealing, but it's large walls do definitely give it that secure base feel which the sentinels should have. The central tower offers a place for captured void members who are flushed, and the crossbows could create some really nice defence style roleplay, assuming they are left untouched.
The Proposed PVP Zone (Reached by travelling to the corner of the map): For me, I'm not too sure how I feel about it, and maybe the Port Town would be much better suited and simpler, these islands do offer a good space for events and what not though, I just hate how there's only 3 and they're pretty small. Sure, with Lightwind or Darkwind it would be easy to reach, but if you're a measly void captor you're going to have some trouble reaching these islands to fight. It might be much easier and simpler to use the port town as a PvP Zone instead, or just have both the town and islands available to use.
Port Town: [Image: https://i.imgur.com/a6lgSeE.jpg]
The map has other points of interest too, such as a small pond up atop a mountain which can be used for some sort of event or roleplay, and the aforementioned spawn area mistaken for the void area, I don't think this would be used much but it could be used for possibly the Undergrad spawn point, with the Dorm Effigy statue as you spawn in.
See here for spawn: [Image: https://i.imgur.com/luGfVEI.jpg]
Oh, and the spawnable boats you can drive too, they're pretty cool.
Over all, I really like this map, I think it offers a lot more to players than firelink_medieval ever has, not to mention, the light puts it in day, not night, making it much more nicer to look at.
Either way this could also 100% work as just an event map, but I think it might be a missed opportunity as a new main map, things just sort of fit too well compared to what we currently have.
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